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Christina Mace-Turner's avatar

This post, and Paola's retention of physical artifacts, made me think about digital artifacts and the very real problem of the artifact overload that defines our digital lives. As a result, many people are working on making sense of that abundance (or burden, depending on how you look at it) and how best to distill it to the most meaningful, highest signal types of artifacts. I do wonder what this will yield in terms of physical distillations, as well. I suspect this will be a new genre of design in the not too distant future - the unwinding or materializing of digitized artifacts into something physically crafted to serve us in some other way. Very interested to see where it goes!

Elad's avatar

A wonderful post, Pauline. One of the best I've read. Because it's an easily applied concept. With concrete examples from everyday environments, and I thought along on plenty more. Just observed "substantionals". Each attribute conveys a tiny message. And together it's clearer Like cluster gestures in body language. My instinct is also about interacting with my environment. Highly agree future designs will be more modular to make devices invisible like airbag in car crush, and menus get open only when one needs them. We live in an overcommunicated word and our minds simplifies, generalize and distort info all the time. So refraining from being overwhelmed is crucial.

Find it interesting that people feel represented by some objects. With identification in action people are more engaged with the activity. However, that might become addictive and compulsive which has moral aspects to it. Dopamine triggers can be dangerous for attention and distractions are a big problem. That's why filters become more and more common and basic.

For Take-N-Tape recorder example I'd add it's rounded edges make it more pleasant to carry in one's palms, that is highly sensitive area people use daily plus it also slips nicely into pocket to avoid the embarrassment of struggling awkwardly (that is a concern for young teens who want to look cool yet need to get used to changes of their bodies). However most people won't use it in snowy areas with gloves so intentional design and our current ability to manipulate materials make it so we have to switch gears. In future smart devices will adjust by default in shape unless we set them to stay... just like with smartphone camera sensors switching landscape & portrait modes.

it's wise to simulate the end user's situation and consider what's important for them to make their experience one that evokes positive feelings. In high school I had 2 speakers I used to carry inside my hoodie's with MP3 player. One was rounded and small with great bass, the other was clunky foldable gadget with square edges. I loved both for different attributes, but the retro one more as It had less planned obsolescence in its design. For me I despise it when a piece of tech has its "too smart engineering" like the cable socket makes it inevitable have issues and also the lithium battery vs. the AAA changeable ones made me prefer the retro version. Like if I interact with tech and I properly maintain it I expect it to work indefinitely or at least for years. However most manufacturers have a different business model that creates much waste. Another big factor is it must be easy to deal with as the tool/piece of whatever is always a means to an emotional "end", we shall always remember this with tools and devices.

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